

3D Modeling for Games - Complete Armor & Equipment Pipeline
Learn from beginner to advanced with a comprehensive course that covers every essential step required to create high-quality 3D assets for game characters. Through a hands-on approach, you'll learn how to design and produce armor, clothing, and equipment using a professional production workflow.


Join our Mentorship Program
SHED Next is a beginner-friendly mentorship that introduces creators to Unreal Editor for Fortnite (UEFN) and the Unreal Engine ecosystem. From your first project to a fully playable and published Fortnite island, you'll learn professional workflows through hands-on classes, practical exercises, and personalized mentoring. Upon completion, you'll be ready to continue your journey with SHED Academy's advanced Unreal Engine mentorship programs.
Free Courses Available
Estamos facilitando seu primeiro passo, deixamos disponível diversos materiais que vão te guiar desde a instalação da Engine até sua autonomia como desenvolvedor, quando quiser algo a mais dê uma olhada nos nossos cursos pagos e seja bem vindo às mentorias hands-on.
Skills Taught (49min)
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Unreal Engine installation and Visual Studio module setup
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Familiarity with the main tools for creating and editing a level
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Use of navigation and movement shortcuts
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Unreal Engine optimization features and techniques
Skills Taught (48min)
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Advanced use of keyboard shortcuts, tools, and the most commonly used features for scene prototyping.
Skills Taught (51min)
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Advanced use of the most common Content Browser features and tools
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Familiarity with the Add, Settings, and Viewport Right-Click menus and their options
Skills Taught (26min)
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Introductory knowledge of the Outliner panel
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Introductory knowledge of the Details panel
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Different methods for importing assets into a project
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Using the Import menu
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Reimporting assets
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Acquiring assets from Fab
Skills Taught (31min)
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Introductory knowledge of Geometry Brushes (BSP)
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Configuring Geometry Brush parameters in the Details panel
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Blockout workflows and their different applications
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Converting Geometry Brushes to Static Meshes
Skills Taught (27min)
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Introductory knowledge of Brush Editing Mode
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Geometry Brush editing workflow and pipeline
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Advanced blockout techniques using Geometry Brushes (BSP)
Skills Taught (75min)
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Introductory knowledge of the Modeling Mode editor
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Familiarity with in-engine modeling workflows and pipelines, including commonly used terminology
Skills Taught (66min)
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Introductory knowledge of the Modeling Mode editor
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Familiarity with in-engine modeling workflows, including common modeling pipelines and terminology used throughout the editor
Skills Taught (22min)
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Understanding the different types of Dynamic Meshes
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Understanding the differences between Dynamic Meshes and Static Meshes
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Editing Dynamic Meshes using Modeling Mode
Skills Taught (35min)
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Creating and editing Landscapes
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Using Landscape sculpting and editing tools
Skills Taught (44min)
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Creating and editing Landscape terrain
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Using Landscape sculpting and editing tools
Skills Taught (34min)
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Adding and configuring Cine Camera Actors
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Understanding the differences between Cine Cameras and standard cameras
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Configuring camera parameters based on real-world cinematography to optimize image quality
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Editing the primary Post Process settings used in virtual production
Skills Taught (57min)
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Creating and managing Level Sequences
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Fine-tuning keyframes and animation curves
Skills Taught (64min)
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Fundamental understanding of the PBR (Physically Based Rendering) shader creation pipeline
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Creating basic materials using built-in Unreal Engine features
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Importing textures and creating more advanced materials
Skills Taught (18min)
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Fundamental understanding of the Physically Based Rendering (PBR) material workflow
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Creating basic materials using Unreal Engine’s built-in material system
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Importing textures and building advanced materials using the Material Editor
Skills Taught (26min)
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Creating a burn VFX material effect
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Creating Material Functions
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Applying and working with Material Functions within the Material Editor
















