

Join our Mentorship Program
SHED Next is a beginner-friendly mentorship that introduces creators to Unreal Editor for Fortnite (UEFN) and the Unreal Engine ecosystem. From your first project to a fully playable and published Fortnite island, you'll learn professional workflows through hands-on classes, practical exercises, and personalized mentoring. Upon completion, you'll be ready to continue your journey with SHED Academy's advanced Unreal Engine mentorship programs.
Course Overview
The program combines live classes, practical workshops, project reviews, and personalized mentoring, ensuring that every participant develops both technical skills and professional workflows.
Duration: 48 Hours
What You'll Learn
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UEFN fundamentals and production workflow
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Game Design principles
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Greyboxing and level planning
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Asset importing and optimization
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Level Sequencer cinematics
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Environment composition
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Lighting and post-processing
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Modeling Mode inside UEFN
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Interactive Blueprint Props
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Breakable Props
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Portfolio development
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Professional production workflow
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Project review and feedback

Lesson 1 — UEFN Overview
Skills Taught (2h)
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Navigate the UEFN interface confidently
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Understand the production pipeline
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Create and organize projects
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Work efficiently within the editor
Practical Session (2h)
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Apply classroom concepts
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Improve workflow efficiency
Mentoring Session (2h)
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Problem solving
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Receiving and implementing feedback
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Project evaluation techniques

Lesson 2 — Game Design Fundamentals & Greyboxing
Skills Taught (2h)
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Design engaging gameplay spaces
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Prototype levels quickly
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Validate ideas before production
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Improve level flow
Practical Session (2h)
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Build complete greybox prototypes
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Test gameplay layouts
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Iterate based on feedback
Mentoring Session (2h)
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Project analysis and technical guidance

Lesson 3 — Importing Custom Props
Skills Taught (2h)
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Import custom assets
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Configure meshes correctly
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Optimize assets for Fortnite
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Build reusable asset libraries
Practical Session 3 (2h)
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Troubleshoot imported assets
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Create production-ready props
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Improve optimization workflow
Mentoring Session 3 (2h)
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Asset quality review
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Pipeline troubleshooting
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Personalized feedback

Lesson 4 — Level Sequencer
Skills Taught (2h)
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Produce cinematic sequences
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Animate cameras
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Enhance player immersion
Practical Session 3 (2h)
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Create polished cinematics
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Improve visual storytelling
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Master Sequencer workflow
Mentoring Session 3 (2h)
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Cinematic review
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Technical guidance
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Creative feedback

Lesson 5 — Composition, Lighting & Post Processing
Skills Taught (2h)
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Create visually compelling environments
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Build mood and atmosphere
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Improve scene readability
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Produce portfolio-quality lighting
Practical Session (2h)
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Balance lighting
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Improve environment composition
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Enhance visual quality
Mentoring Session (2h)
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Artistic direction
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Lighting critique
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Environment polish

Lesson 6 — Introduction to Modeling Mode
Skills Taught (2h)
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Model directly inside UEFN
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Modify existing geometry
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Accelerate environment production
Practical Session (2h)
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Create custom geometry
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Improve modeling workflow
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Gain confidence with Modeling Mode
Mentoring Session (2h)
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Modeling feedback
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Workflow optimization
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Technical troubleshooting

Lesson 7 — Advanced Modeling Mode
Skills Taught (2h)
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Create modular assets
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Build production-ready environments
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Optimize modeling workflow
Practical Session 3 (2h)
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Build efficient modular environments
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Refine asset quality
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Increase production speed
Mentoring Session 3 (2h)
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Portfolio review
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Modeling critique
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Technical mentoring

Lesson 8 — Converting Meshes into Fortnite Props & Interactive Blueprint Props
Skills Taught (2h)
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Convert meshes into Fortnite Props
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Create interactive Blueprint actors
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Build breakable gameplay objects
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Integrate interactivity into environments
Practical Session 3 (2h)
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Build fully interactive props
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Configure Blueprint behaviors
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Test gameplay interactions
Mentoring Session 3 (2h)
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Present work professionally
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Refine projects through expert feedback
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Prepare Fortnite experiences for publication
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Build a portfolio aligned with industry standards
News and Updates
Check out our annual roadmap for the hands-on mentorship programs.
Now accepting enrollment for March sessions!
Unreal Engine
(Intermediate)
(May)
Unreal Engine
(Intermediate)
(September)
Showroom and Game JAM
SHED Next - Class 1
(UEFN Mentorship)
(March)
SHED Next - Class 2
(UEFN Mentorship)
(July)


2026 Cicle - Finished UEFN Mentorship now at Unreal Engine Intermediate Hands-On Mentorship
“The mentorship program was awesome! We learned a lot about the game development process, including how to plan game mechanics, level design, and much more. It was very comprehensive.
It was also really interesting to learn how to work with UEFN, which is an easy-to-use yet very powerful tool.” (Felipe Tolentino - Undergraduate student in Computer Science - UFES)


2026 Cicle - Finished UEFN Mentorship now at Unreal Engine Intermediate Hands-On Mentorship
"Thanks to the mentorship I was able to get a grasp on what lies within the art of Game Development, and had the opportunity to engage in multiple areas of Development to find what I like the most! Also, seeing the abstract concepts of computer engineering being applied on the engine and through the development process was the highest point of the mentorship. All in all, had the best of times and would recommend it for anyone!" (Nuno Fonseca - Undergraduate student in Computer Engineering - UFES)


2026 Cicle - Finished UEFN Mentorship now at Unreal Engine Intermediate Hands-On Mentorship
"The mentorship was a really good starting point for me. Getting into the game development environment can be difficult, but the mentorship provided me with a good overview of the processes involved, such as game mechanics, design, and other important aspects of game development. Also, getting to know how resourceful and powerful UE and UEFN can be was really interesting." (Bernardo Werneck - Undergraduate student in Computer Engineering - UFES)


2026 Cicle - Finished UEFN Mentorship
"It was my first experience with game development, and I was very happy with what we created. I had the opportunity to learn a lot about the different stages involved in this field. The mentors are highly professional and skilled, and it was an incredible pleasure to be part of this experience!" (Davi Brandão - Undergraduate student in Computer Science - UFES)


2026 Cicle - Finished UEFN Mentorship
"I really appreciated and enjoyed the whole training, it taught me about the technical and personal aspects of game design, the UEFN made it possible so i could see and bring out to the world ideas that i had throughout the process" (Andre Wolf - Undergraduate student in Computer Science - UFES)


2026 Cicle - Finished UEFN Mentorship
"Through the mentorship program, I was able to learn a lot about game development. If you are truly planning to work in this field, this is the right place for you.
As for UEFN, I can say that it is a great entry point into this world, as you will be using a comprehensive yet very accessible tool." (José Parente - Undergraduate student in Computer Science - UFES)
2026 Showroom and Game Jam stage
University students were invited to visit the studio and learn about its day-to-day activities, as a way to foster the local ecosystem and promote the training and mentorship program.




2026 UEFN Mentorship Conclusion Event
At an event marking the completion of the SHED Next basic cycle, the 2026 projects developed using UEFN were presented, and certificates were awarded to the participants who completed the program.




